Seasons An Added Gameplay Mechanic

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When I play Minecraft, I usually try to pick the perfect spot to build my house and spend the rest of the game in a relatively small, unchanging area. This is a fun survival aspect, as it gives the player a real motivation to keep the creepers and enderman from destroying all of my hard work, but it also means that I spend almost most of my time in the same biome, which has the same few weather effects. So there needs to be a way to bring adventure to the player who has settled down.

I was thinking, to change things up, it would be a great addition to the game to have a season cycle. Now, I know this has been suggested before and has even been turned into a mod, but hear me out on this.

Download The Seasons Mod

My system, which unlike the mod I’ve just shown you, is not just an aesthetic addition, is a complete overhaul to the survival system. Because after about the third day of survival, it gets kind of easy, and the game becomes just creative mode. Which is great for creativity, but the survival element of the game is also great, and I believe it can be improved.

So anyway, with added seasons that you can get from the alt shop Minecraft, days would be longer in summer and shorter in winter. Further elaborating on that idea, you could have different weather effects,(more frequent snow in winter, and not just in snow biomes) and less snow during the summer months. The seasons could affect every aspect of your gaming experience: Crops could grow faster during the appropriate seasons (which is actually added in the mod I mentioned), and (most importantly and what makes my idea unique) not at all during winter, forcing the player to stock up for the hard winter months in order to survive. You could even add food spoilage for added tension.

But upon further inflection, I came up with a few things that could possibly be a problem with this new system: there is no good way for the world to remove snow after it’s there. This could be fixed by making snowmelt in high temperatures and during rain. A temperature mechanic would obviously be needed to be added.

Also: the entire world isn’t loaded at once. So if you were in one area of the world for long periods of time and it became winter, then you moved elsewhere while it wasn’t snowing you would notice a straight line between biomes where one side is snowy and the other isn’t. This problem is not unsolvable, however, because this was actually one of the big flaws with the early biome program before it was perfected.

I think that having temperatures affect the climate (so that snow melts in spring or when it rains) would be the best solution. It’s a dynamic that would just make a lot of sense, and it doesn’t seem like a stretch at all from a programming perspective. The temperature could be partially tied to light level, making it an easy implementation.

Carlo

About Post Author

Carlo

Carlo Ybarra is an entrepreneur, writer and photographer. He has been working for Pad Mare Sort Bali for 5 years and counting as the senior content editor.
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